Only one download. Everyone else scans a QR and plays in the browser.
Case · Consumer mobile · Client Suus
Speelopvliegers
A group party game for Dutch women 50+ that stays easy when the room is loud and nobody wants a complicated setup.
What I worked on
Main game path, 50+ usability rules, join model, free-to-unlock story, restore/legal surfaces, and client feedback loops.
Role: product design & delivery · host app + web join · 2025–2026
Constraints
Mixed tech confidence in a group, two surfaces (app + web), one-time purchase only, client approval on content and tone.






Bigger type, bigger taps, plain Dutch, one main action per screen.
Five free questions, then a clear one-time purchase. No subscription confusion.