Case · Consumer mobile · Client Suus

Speelopvliegers

A group party game for Dutch women 50+ that stays easy when the room is loud and nobody wants a complicated setup.

What I worked on

Main game path, 50+ usability rules, join model, free-to-unlock story, restore/legal surfaces, and client feedback loops.

Role: product design & delivery · host app + web join · 2025–2026

Constraints

Mixed tech confidence in a group, two surfaces (app + web), one-time purchase only, client approval on content and tone.

Speelopvliegers screen
01 · Entry
Speelopvliegers screen
02 · Play
Speelopvliegers screen
03 · Group
Speelopvliegers screen
04 · Reveal
Speelopvliegers screen
05 · Continuity
Speelopvliegers screen
06 · Unlock
One host app, web join

Only one download. Everyone else scans a QR and plays in the browser.

Designed for 50+

Bigger type, bigger taps, plain Dutch, one main action per screen.

Honest free → unlock

Five free questions, then a clear one-time purchase. No subscription confusion.